Services

Three things we take on for clients, alongside the studio’s own projects and teaching.

Development

Game projects taken from concept to a build you can ship, on mobile, PC, Mac and Linux. Mainly Unreal Engine 5, with some projects in Unity 6. You keep your intellectual property; how the code side is structured depends on how confidential the work is and whether you intend to reuse it.

Substance materials

Procedural materials authored in Adobe Substance 3D Designer, built to be adjusted rather than repainted. Delivered ready for Unreal Engine and Unity, or for Maya and 3ds Max where the work is headed for offline rendering.

Reskinning and porting

If you already have a game that works, rebuilding its look or moving it to another platform costs far less than starting again. We will also tell you when a rebuild would be cheaper than a port, which is more often than people expect.


How we work

The studio is small and takes on a limited amount of client work, chosen where it fits the direction we are already going in. That means we say no to projects we cannot do well, and we say so early rather than after taking a deposit.

Email info@dftgames.com with what you are building, what stage it is at, the platforms you need and roughly when. You will get a straight answer on whether it is a fit, and what it would cost, before either of us spends much time on it.