Education

We teach what we build. The material comes out of production work, not out of a syllabus written by someone who has never shipped anything.

Unreal Authorized Instructor

The studio holds the Unreal Authorized Instructor credential from Epic Games. It is awarded to instructors Epic has assessed and approved to deliver Unreal Engine training, and it has to be maintained as the engine moves.

What we teach

  • Unreal Engine 5, from Blueprint fundamentals through to systems that hold up in a real project
  • 3D game assets and technical art, including Substance materials
  • Game architecture and the engineering side of game development

Where to find the material

Epic Developer Community

Intro to Substrate, a video tutorial on Substrate, the unified physical shading framework that replaces Unreal Engine’s legacy material modes with composable BSDF nodes. It covers enabling Substrate in a project, building a Slab BSDF material from a full PBR texture set, how F0 drives specular reflectance and how to derive it from a Metalness map, Nanite tessellation so a Height map produces real displacement, and Material Instances for asset variation.

Published September 2026, for Unreal Engine 5.7 and 5.8. Assumes familiarity with the UE5 interface and standard PBR maps.

YouTube

Tutorials and development videos on the studio YouTube channel, covering the same engines and tools used in production.

Udemy

Adobe Substance 3D Designer – da principiante a intermedio, a full course on procedural texturing and material authoring. Taught in Italian.

Tools we release

Where a piece of production tooling is useful beyond our own projects, we publish it rather than keep it.

ZBrush to RizomUV bridge

Moving a mesh between ZBrush and RizomUV normally means an export, a file dialogue, an import, then the same again in reverse, every time you want to adjust a UV layout. This bridge sends the current SubTool straight to RizomUV and brings the processed mesh back, so the round trip stops interrupting the work.

Free, for ZBrush 2026 and RizomUV 2025 on Windows. Released under an extended commercial licence, so you can use it on paid work without restriction.

Teaching for institutions and teams

The studio delivers university-level teaching and training for teams adopting Unreal Engine. If you are putting a module or an internal training programme together, get in touch and tell us what you need to cover.