The work we are free to name, from 2010 onwards, across Xbox 360, online multiplayer and mobile.
This is not the full record, and it is not meant to be. A portion of what the studio has built was done under non-disclosure agreement, for clients who did not want the work attributed. Those projects are not listed here and will not be, because that is what the agreement is for. What follows is the part we are permitted to claim.
If you are assessing the studio for a project, treat this page as a partial list. Ask us directly and we will tell you what we are able to say.
None of the titles below can be played today. Most were commissioned by publishers that have since gone out of business, taking their store listings with them; one lost its back-end server when the publisher shut it down. We have kept the record rather than quietly deleting it, because the work happened and it is part of how the studio got to where it is.
For what the studio is building now, see the studio.
Console
YASS
Xbox 360 · 2010 · In-house
A fast side-scrolling space shooter, playable in co-op for up to four players, with live high scores and three difficulty levels. Enemies, bosses and meteors across a run that most players did not survive.
Published for Xbox 360 on 22 April 2010. No longer distributed. Gameplay video.
Astro Match3
Xbox 360 · In-house
A match-three puzzle game built for console, with a space setting and controller-first input rather than a touch layout ported to a pad.
Published for Xbox 360. No longer distributed. Gameplay video.
Online multiplayer
Bionauts
Online multiplayer · In-house
A turn-based artillery game for up to six players across seven environments, in the lineage of Gunbound.
The client binary still exists in places, but the publisher shut down the back-end server, so the game no longer functions. Gameplay video.
Mobile: in-house titles
Go Squiddy Go
Mobile · In-house
A tap-to-fly game built around a tuned physics model rather than the retro pixel look the genre defaulted to. Simple to learn, quickly a precision challenge.
No longer available. Gameplay video.
Flowers Madness
Mobile · In-house
An action-puzzle game built on fast reactions, rhythm and precision. Approachable for the first few levels, then a genuine skill challenge.
No longer available. Was later reskinned as Super Tappy Flying Bird.
Occupy Ninja
Mobile · In-house
A slice-action game using a 3D physics simulation rather than a two-dimensional cut. Objects could be held in the air by the sword’s force and sliced repeatedly, with smaller pieces scoring higher. Thirteen unlockable swords at launch.
No longer available. Gameplay video.
Easter Eggs Frenzy
Mobile · In-house
A small seasonal arcade title, built entirely from public-domain art, music and sound.
No longer available.
Air Attack: Strike Back
Mobile · In-house
An arcade flying game with fully automated shooting, so the difficulty sat in manoeuvring, positioning and survival rather than aiming.
No longer available.
Tank Race: Attack
Mobile · In-house
A 3D tank racer mixing high-speed driving with arcade combat. Automatic weapons again, with the challenge in positioning, timing and control at speed, under a fuel timer.
No longer available.
A Nitro 3D Car Racing Climb Game
Mobile · In-house
An arcade climbing racer built around momentum, boost management and terrain reading, across several environments with physics-driven obstacles.
No longer available.
Mobile: client commissions
Bolt
Mobile · Client commission
A remake inspired by Rodger Dodger (After Dark Games, 1998), built for short sessions and immediate readability, with a modern mobile presentation over a straightforward core loop.
Released on iOS and Android. No longer available; the publishing company went out of business.
Eight
Mobile · Commissioned by iPhonegame.com
A dice game balancing luck, risk and strategy: roll eight dice, score straights, sets, pairs and point dice, and decide when to hold and when to throw again. Built in Unity for iPhone, iPad, Android and Kindle.
No longer available. Gameplay video.
Alien Invasion Game
Mobile · Commissioned by Free Games for Kids, South Africa
A deliberately simple arcade concept, made to a tight brief for a publisher targeting a young audience. It performed well on downloads.
No longer available; the client went out of business.
Top Speed Bike Race: Drive 4 Life
Mobile · Commissioned by Free Games for Kids, South Africa
Another title in the same series for the same publisher, built on a simple, proven concept.
No longer available; the client went out of business.
Police Car Chase: Top Speed Prison Escape
Mobile · Commissioned by Free Games for Kids, South Africa
An accessible arcade driving concept produced quickly to a commercial brief. It performed very well on downloads during its time on the stores.
No longer available; the publishing client went out of business.
3D Desert Hill Climb Racing
Mobile · Commissioned by Fun Apps Ltd
A hill-climb racer built in Unity on a well-established mechanic. The original page for this title was written in Italian.
No longer available.
Mobile: reskins
Kids Cars Running Over Zombies
Mobile · Reskin of an in-house title
A 2D cartoon reimagining of the studio’s desert car game, rebuilt with a brighter tone and a simplified pick-up-and-play feel for short sessions. Released free-to-play.
Published under several branded skins through third-party partners. No longer available; those publishers have since gone out of business.
Police Running Over Zombies
Mobile · Reskin of an in-house title
The same desert car core re-themed around a police chase. Free-to-play at launch.
No longer available; the client went out of business. Gameplay video.
Super Tappy Flying Bird
Mobile · Reskin of Flowers Madness
A reskin of Flowers Madness produced for a customer, rotated to landscape to suit the bird theme.
No longer available.
