Notes from production

Dev blog

What we are building, what we are teaching, and what we learned the hard way.

  • A free ZBrush to RizomUV bridge

    We have published a free bridge between ZBrush 2026 and RizomUV 2025. One action sends the current SubTool across and brings the processed mesh back, removing the export and import cycle from UV work.

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  • Substrate: composable shading in Unreal Engine 5

    Substrate replaces Unreal Engine 5 fixed shading models with composable BSDF nodes. Our new tutorial on the Epic Developer Community walks through enabling it and building a full PBR material from scratch.

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  • Some interesting data about the Italian tech-artists and games developers

    Last month (January 2021), we ran our usual end-of-January course promotion on Facebook. We currently target the Italian market, specifically a segment made of games developers and technical artists. The first image here shows our target definition. Our finding is indeed interesting, so let’s have a look at the various statistical sections.   As shown…

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