Notes from production
Dev blog
What we are building, what we are teaching, and what we learned the hard way.
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A free ZBrush to RizomUV bridge
We have published a free bridge between ZBrush 2026 and RizomUV 2025. One action sends the current SubTool across and brings the processed mesh back, removing the export and import cycle from UV work.
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Substrate: composable shading in Unreal Engine 5
Substrate replaces Unreal Engine 5 fixed shading models with composable BSDF nodes. Our new tutorial on the Epic Developer Community walks through enabling it and building a full PBR material from scratch.
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Some interesting data about the Italian tech-artists and games developers
Last month (January 2021), we ran our usual end-of-January course promotion on Facebook. We currently target the Italian market, specifically a segment made of games developers and technical artists. The first image here shows our target definition. Our finding is indeed interesting, so let’s have a look at the various statistical sections. As shown…
