Development

We take game projects from concept to a build you can ship, on mobile, PC, Mac and Linux. Mainly in Unreal Engine 5, with some projects built in Unity 6.

What we take on

Whole projects, or a defined part of one. Some clients arrive with a design document and a budget. Others arrive with an idea and need help working out whether it is buildable at all. Both are fine. What we need from you is a clear sense of what the game is for and who plays it; we can work out the rest together.

We say no to projects we cannot do well. If your brief needs a thirty-person team or an engine we do not work in, we will tell you that rather than take the contract and learn on your money. Our past work gives a sense of what we have shipped, and the services page covers the rest of what we offer.

Who owns what

You keep your intellectual property. That is not negotiable and never has been. Beyond that, there are three ways we normally structure the code side, and the right one depends on how confidential the project is and whether you intend to reuse the code later.

Work for hire

Full confidentiality under NDA. All code ownership transfers to you. We do not list the project in our portfolio or discuss it. This is the right choice if the work must stay private.

We have delivered work on this basis before. You will not find those projects on this site, which is rather the point of the arrangement.

Code ownership with credit

You own the code and can resell it. We are credited as the original authors and may show the work in our portfolio. This usually costs less than work for hire, because the portfolio value is worth something to us.

Code licensing

We retain the code and license it to you, per title or across unlimited titles. Cheaper up front, and sensible if you are building several projects on the same foundation and do not need to own it outright.

Getting a quote

Email info@dftgames.com with what the game is, what stage it is at, the platforms you need and roughly when. We will tell you whether it is something we should take on, and what it would cost, before either of us spends much time on it.